Learning and teaching through peers -namely peer learning- is an educational process in which people in same justify; LINE-HEIGHT: 17pt; mso-line-height-rule: exactly; mso-pagination: none; tab-stops: 45.8pt 63.8pt 91.6pt 137.4pt 183.2pt 229.0pt 274.8pt 320.6pt 366.4pt 412.2pt 458.0pt 503.8pt 549.6pt 595.4pt 641.2pt 687.0pt 732.8pt" A novel mechanism to foster an effective and well-organanized peer learning has been proposed in this thesis, by applying a game theoretical approach (PD_PL). The proposed mechanism uses prisoner's dilemma , the most widely known example of game theory, and maps the strategy and payoff concepts found in prisoner's dilemma onto the peer learning atmosphere. The initial version of our proposed mechanism, i.e., G-TEC, will be addressed in this report. PD_PL was implemented during several sessions at four university courses and with 142 computer engineering students. The proposed mechanism was implemented in 7 sessions of each course. Hence, we ran our mechanism in 28 different sessions. To evaluate the proposed mechanism, the results of the pre-test and post-test exams for all mechanism’s sessions have been compared. Our analysis (via R software and Paired Hotelling’s T-Square) suggests that PD_PL has positive effects on learners’ performance. In evaluation and implementation of PD_PL, we take into account issues, such as peer learning requirements. Since the Paired Hotelling's T-Square requires a number of prerequisites such as missing data imputation, we use mean data imputation, median data imputation, K nearest neighbour imputation and fuzzy k-mean clustering data imputation to impute missed data. The results of a subjective evaluation showed that the majority of respondents found PD_PL to be an attractive and efficient tool for learning enhancement. The key findings indicated that the learners successfully used PD_PL in the justify; LINE-HEIGHT: 17pt; mso-line-height-rule: exactly; mso-pagination: none; tab-stops: 45.8pt 63.8pt 91.6pt 137.4pt 183.2pt 229.0pt 274.8pt 320.6pt 366.4pt 412.2pt 458.0pt 503.8pt 549.6pt 595.4pt 641.2pt 687.0pt 732.8pt" Key words Peer Learning , Improving classroom teaching , Interactive learning environment , Game Theory.